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Post by Spiderdancer on Feb 20, 2007 19:34:16 GMT -5
A random modding question, pertaining to Morrowind: Is there any way to hack in or perform some equally dangerous-sounding action, and fiddle with the animations? The problem lies not in replacing the animation, which would merely require removing the default running anims and replacing them in the appropriate folder. The problem is making new anims with which to replace them. It can be done in Blender or 3dsMax, but animating isn't easy and the export/workaround hack is difficult. It's possible to edit the original animations frame by frame in NifSkope, but that's not really much easier. I'm working on learning to animate, but it'll be a long time before I'm good enough to do that.
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Post by Hucklebubba on Feb 20, 2007 21:34:54 GMT -5
Awwww. . .
But you were supposed to say, "Why, yes. And thanks to my connections in the seedy modding underground, I can give you a direct link to the Better Running mod, as well as Better Sneak, and Better Bethesda-Obviously-Does-Not-Have-Mo-Cap-Facilities.
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Post by PoolMan on Feb 27, 2007 13:32:34 GMT -5
I know J's skin crawls when I post IGN links, but X-COM: UFO Defense fans rejoice! There's a spiritual successor coming next month! The same brilliant core gameplay of X-COM with a 3D engine and a visual overhaul? Sign me up!
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Post by Head Mutant on Apr 10, 2007 12:50:11 GMT -5
I've been playing a lot of Lord of the Rings Online, now in the open beta ( click here if you want to try it for a couple weeks for free). Very polished, very fun, feels... refreshingly different yet similar at the same time. What can I say, I love being a Hobbit minstrel, blasting enemies with righteous tunes from my guitar.
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Post by PoolMan on Apr 11, 2007 11:56:34 GMT -5
What can I say, I love being a Hobbit minstrel, blasting enemies with righteous tunes from my guitar. Yeah, but the idea of the game is to play a role, Justin. ;D
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Post by Spiderdancer on Apr 11, 2007 12:08:15 GMT -5
Every time I see a minstrel/bard reference I think of Elan from Order of the Stick. (Webcomic at http://www.giantitp.com.)
"Bluff, bluff, bluff the stupid ogre!"
Edit: Which reminds me, NWN2 SPOILER:
Can anyone confirm the ending is a total party kill for good-aligned characters?
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Post by Al on Apr 12, 2007 16:49:20 GMT -5
For the Wii-minded, I got my copy of Super Paper Mario on Tuesday and have been reveling in it heartily. Count Bleck and his evil minions crack me up to no end.
I also broke down and bought Teenage Mutant Ninja Turtles for the virtual console, but, alas, it sucks just as horridly as it did twenty years ago.
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Post by Hucklebubba on Apr 12, 2007 21:06:19 GMT -5
Can anyone confirm the ending is a total party kill for good-aligned characters? I'd say if you heard a rumor to that effect, you can pretty well assume it's true. Because game designers are miserable bastards. *cough*Diablo andThroneofDarkness*cough* *cough*andarguablyFinalFantasyTactics*cough* *cough*andpresumablyFinalFantasy7priortothereleaseofAdventChildren*cough* Man, I must be allergic to something in here. . .
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Post by PoolMan on Apr 13, 2007 12:22:25 GMT -5
With this new PS2 lying around, there's suddenly a world of games I've heard all about and are available on the supercheap right now. First up, Shadow of the Colossus.
Anybody played this? It's basically a game of 16 boss fights. You play Wander, a young man with only a sword, a bow, and a horse, trying to conquer 16 colossi to bring back the soul of a dead girl. It's you versus a host of dark, shaggy creatures, each hundreds of feet tall.
I'm really, really impressed in the early go.
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Post by StarOpal on Apr 13, 2007 12:54:43 GMT -5
If you liked Shadow of the Colossus you should try hunting down a copy of Ico. It's made by the same people, has gorgeous visuals, and I've heard nothing but good things about it. (I'm not a big gamer, but both of my brothers are)
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Post by pfrsue on Apr 13, 2007 14:38:31 GMT -5
You play Wander, a young man with only a sword, a bow, and a horse, trying to conquer 16 colossi to bring back the soul of a dead girl. It's you versus a host of dark, shaggy creatures, each hundreds of feet tall. Of course the only important question to me is: What kind of horse is it?
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Post by Hucklebubba on Apr 13, 2007 15:27:19 GMT -5
One of Branson's trademark outlet malls has a store by the name of Gamewerks (Which I think is German for "going out of business soon"). On my last trip by, I picked up a copy of Dance Dance Revolution for the PC. Seems the folks at the store had finally realized that no one was going to pay $30 for a five year old game, and as such, marked it down to $5.
"Ring me up that sucker!" said I. (Not really)
Except that now that it's installed, I'm really wondering--as I should have been before I bought it--what the point is, exactly.
I mean, sure, it keeps the fingers of my right hand limber, but since they're all that's moving, it's nowhere near strenuous enough to induce a heart attack (half of the draw of the original arcade monstrosity), and since I'm playing in the comfort of my own home, the potential for making a complete fool of myself is completely eliminated (the other half).
Oh well. I do immensely enjoy hyper-speedy J-Pop. And I'm attracted to women, too! How's that for a dichotomy?
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Post by PoolMan on Apr 13, 2007 15:43:59 GMT -5
If you liked Shadow of the Colossus you should try hunting down a copy of Ico. It's actually an unofficial prequel to Ico... the director of the games says that Wander is the ancestor of Ico. But yes, that's on my list of "should plays" too. Of course the only important question to me is: What kind of horse is it? Black, of course!
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Post by Head Mutant on Apr 13, 2007 16:01:10 GMT -5
A second opinion on Ico: Boooooooring. Pretty, but booooring.
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Post by Hucklebubba on Apr 19, 2007 14:04:13 GMT -5
Just as I once drooled over FFXII, I now aim my slobber-cannon at Rogue Galaxy and Valkyrie Profile 2: Silmeria, in order of descending greatness.
Val 2 is, most strikingly, a very pretty game, with some unorthodox elements which the player will either love or hate (The 2D dungeons are either brilliant or just weird and restrictive; I still haven't decided).
Combat actually requires some thought (Crap! Er. . .I mean. . .Yay!), and can best be described as quasi-real-time/menu-driven/timing-imperative/comedy/drama/western.
Best of all, for me, is that exceptionally potent clobbering of baddies results in pieces of armor (and sometimes body parts) breaking off. These bits of flotsam can then be worn as accessories, or used as fodder for crafting new weapons and armor (It would be nice if the same would appear on the characters equipping them, but I guess you can't have everything). Whoo-hoo! I love collecting junk!
On the grumpy end of things, the recruit/enbuff/release model of character acquisition that made me take a pass on the first game is still present, and about as annoying as I expected it to be.
Rogue Galaxy is, quite possibly, the best RPG I've played on the PS2; matching FFXII, if not eclipsing it.
This is one of those instances where something is so great, I don't even want to go in-depth as to what makes it great, for fear that I'll start gibbering like an idiot. So I'll just touch on a couple of points:
The game is HUGE. I've spent relatively little time on the many sub-quest mini-gamey things, and I would estimate that I'm about 75% of the way through the main narrative. Play time thus far? 60 hours plus.
It's produced by the same folks responsible for the Dark Cloud games, so it's no surprise that it's extremely "crafty." Weapon combination, production of unique items and weapons, etc. See the part about the junk in Val 2 to understand why this makes me a very happy camper.
In conclusion: Buy them both. If you can't afford them, trust in the power of reckless spending.
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