|
Post by Head Mutant on Jun 10, 2004 10:57:39 GMT -5
So I picked up a copy of Silent Hill 3 for the PC the other day, curiosity and such being what it is, only later realizing that I was a fool. I honestly couldn't work up the nerve to play it. The first game just about took a year off my life to get to the end, and I can only imagine what it's like with high-resolution freakishness.
So I'm dumb, yes, but to mirror the movies thread, what scenes or moments in video games really and truly freaked you the heck out?
Some of mine:
* In the first Silent Hill, when your character wanders down an alley at the beginning, seeing more and more disturbing things until you get to a dead end... and are slaughtered by demon children. What a great way to start a game!
* Same game, when you're in the Otherworld version of the elementary school. There's a part where you walk into a classroom and there's a table and an unplugged phone on it. The phone starts ringing, and it about takes all your nerves to go over there and pick it up, wondering what you're going to hear.
* Freaking Licker in Resident Evil 2 jumping through the one-way mirror in the police station.
* The dead chick in the bathtub in Eternal Darkness (which wasn't so eternal) who opens her eyes suddenly. You know it's coming and you STILL jump.
* The end gibberish over your radio com in Metal Gear Solid 2. For no explanable reason, your boss starts talking very strangely and his picture starts fading back and forth into a skull... it just weirded me out.
|
|
Genetic Mishap
Boomstick Coordinator
I am a South American fish. Surrender your urethra.
Posts: 256
|
Post by Genetic Mishap on Jun 10, 2004 15:38:02 GMT -5
* Ditto the two Silent Hill scenes mentioned. Another one was when you're in the elementary school, and you hear a little girl crying, all of a sudden... * In Resident Evil 3, Nemesis scared the shiza out of me. * Parasite Eve creeped me out when I first played it. For the life of me I can't remember which parts did though. The final boss's form had me in tremors, but that's because you're trying desperatly to run away from it, and afterwards your nerves are all screwy. There's another part where you chase after a transformed dog, and you find this hallway covered in orange goop... *In the Suffering, you often find security camera monitors that you have to check out. At one point you check a monitor that's trained on you...and there's a ghost right behind you. Holy ship.
I wish Eternal Darkness was on PS2. It sounds like such a cool game...
|
|
|
Post by TheLuckyOne on Jun 10, 2004 15:49:59 GMT -5
-The plot of Metal Gear Solid 2. What was UP with that?
-When Dracula quotes from the Bible to you in Castlevania: Symphony of the Night. In retrospect it's pretty cool, but at the time I was like, "...what??"
-Going along with that, in the first Metal Gear Solid when, if your memory card has SotN game info on it, Psycho Mantis "reads your mind" and tells you that he can see you like Castlevania. Freaky, man.
-Anytime I faced a Hunter in Resident Evil games. Man, I hate those stupid gremlins.
Aside from those, though, pretty much all my creepy video game moments are from the Silent Hill series. (Well, getting chased by the Nemesis in RE3 was scary, but not really chilling scary, just "oh man I'm gonna die" scary.)
-In the second one, all of your encounters with Pyramid Head are darn creepy, especially when he's chasing you and Maria. And when you finally reach Room 312 in the hotel near the end of your quest and watch the videotape... well, the revelation about what actually happened just blew my mind.
-Haven't played the first one, but I've heard there's a scene where a locker is rattling in the school, so you fearfully open it... and a cat jumps out and runs away, followed by a biting and chewing noise from off-screen. Then when you return to the school in Dark Silent Hill, the locker just has a big pool of blood in it? Cool.
-Gotta tell you though, Justin, 3 is by FAR the scariest of the SH games. Early on, there's a scene in the bathroom where you're about to leave and one of the closed stall doors just opens... it doesn't sound scary, but trust me, it is. Aside from that, there's the bleeding walls, the creepy dolls, the far-off sounds of babies crying, the completely dark subway station, the crematorium... oh man, that game is so great. Oh yeah, and the opening sequence in the amusement park, with all the empty mascot costumes with blood all over their mouths. Super creepy. And later, in the haunted house ride in the amusement park, there's one major jump-out-of-your-seat thrill. Heh heh heh...
-D
|
|
|
Post by Head Mutant on Jun 10, 2004 15:50:57 GMT -5
I think I anticipated Eternal Darkness being more scary than it actually was in the end -- not that it didn't have its moments, but it was more creepy-lite with tons of monster-bashing action than anything truly disturbing. It's real fun to play the game and letting your sanity meter run out constantly, just to see all the sanity effects (plus, since you really can't die from them, there's no big reason to worry).
Has anyone actually played through Silent Hill 3? I was reading one of the walkthroughs (to see how bad the scares would be in advance), and while they didn't mention anything super-specific, there were all sorts of references to "Okay, now you want to prepare yourself for a heart attack" and "Only open that bathroom stall where you heard the knocking if you want to be in therapy for a while" kinds of things.
Couple other moments for me:
* Max Payne 2, when Max (in a dream sequence) walks down a very long flight of stairs into a morgue. Off to the side of the screen, I saw one of the morgue drawers start to slide open, and I didn't want to see what was inside. The thing that made it so creepy was that nothing special drew attention to it, it wasn't like there was a cut-scene focusing on it. It just was going on, and you had the option to go closer or back away. Finally the tray hits a lamp which slowly tips over...
* The nurse bleeding out at the end of Silent Hill. Eww.
|
|
|
Post by Head Mutant on Jun 10, 2004 15:56:52 GMT -5
|
|
|
Post by TheLuckyOne on Jun 10, 2004 16:00:50 GMT -5
Has anyone actually played through Silent Hill 3? I was reading one of the walkthroughs (to see how bad the scares would be in advance), and while they didn't mention anything super-specific, there were all sorts of references to "Okay, now you want to prepare yourself for a heart attack" and "Only open that bathroom stall where you heard the knocking if you want to be in therapy for a while" kinds of things. Yeah, it's definitely pretty scary. The trick, I think, is that only a small percentage of the things that look scary are actually dangerous... but if you let yourself get complacent you'll get nabbed by the one that is, so you constantly stay on edge. But yeah, there's lots of spots where there's so much blood, it looks like somebody just exploded. (Of course, if you want to make it less scary, there are codes that'll give you alternate costumes, including a Sailor Moon-esque one, and a lightsaber, which makes you feel moderately safer. Plus one that puts one of the characters in nothing but a coat, necktie, and boxers, which livens your mood up pretty well.)
|
|
|
Post by Head Mutant on Jun 10, 2004 16:42:08 GMT -5
Since none of the walkthroughs really want to spoil the true scares for ya, and since I threw my copy out this morning (if I kept it around, I'd play it sooner or later... and my imagination is way too ripe to be messing with that stuff), would you mind spoiling the scariest or creepiest moments (with a SPOILER preface, of course)?
I'm curious, just not THAT curious.
|
|
|
Post by DarthToad on Jun 10, 2004 19:22:29 GMT -5
I used to have an obsessive fear of game over screens. I mean, it's game over. It's like, no, bad stuff.
|
|
|
Post by TheLuckyOne on Jun 11, 2004 1:01:56 GMT -5
Since none of the walkthroughs really want to spoil the true scares for ya, and since I threw my copy out this morning (if I kept it around, I'd play it sooner or later... and my imagination is way too ripe to be messing with that stuff), would you mind spoiling the scariest or creepiest moments (with a SPOILER preface, of course)? I'm curious, just not THAT curious. Sure. SPOILERS... . . . . . . Okay, well the very first sequence in the game finds you in the Silent Hill amusement park, with aforementioned blood-smeared bunny costumes lying around. You make your way through it, dodging or killing monsters (you have a gun) until you reach the top of the roller coaster stairs and head out onto the tracks... and as you go, you hear the coaster start up and come toward you. You try to run, but to no avail... SPLAT! At which point you wake up... just a dream. For now... The basic story is that you play as Heather, who as we find out during the game, is the baby girl left behind from the end of the first Silent Hill. Harry adopted and raised her as sort of a "new version" of his daughter Cheryl (and naming her the same), but when one of the cult members from the first game tracked them down, Harry shot him in self-defense, then changed their names and moved to a new home far away. Now, 17 years later, the past comes back to haunt them- Claudia, a girl Heather used to play with back when she was Alessa (remember, she's sort of a reincarnation of the two girls from the first game, Alessa and Cheryl), wants to use the power within Heather to give birth to Samael, who will create a paradise on earth... after he finishes scouring it. Kinda like in Hellboy. Anyway, you go through the game, eventually make your way home to find that your father has been killed by one of Claudia's boss monsters (sorry, Harry), and vow revenge. Heading to Silent Hill, Heather finally confronts Claudia, but the evil power within her, newly awakened from proximity to the town, is about to cause her to give birth to the new, dark "god." EXCEPT... Heather has an ace in the hole, a locket Harry gave her long ago and made her promise to always keep with her. Opening it, you find a chunk of that medicine Harry used in the first game with the weird name, Aglophigus or whatever, that repels evil supernatural beings. Swallowing it, Heather coughs up this disgusting, deformed-fetus-like thing... but unwilling to accept defeat, Claudia scoops up and swallows it herself, then runs away. You give chase but are too late- when you catch up, the "god" (which is really, really bizarre looking) has been birthed, eviscerating Claudia's body in the process, and taken refuge in a hole in the floor... and so, hopping down, you finally put an end to things. After the credits has Heather meeting back up with Douglas (a private investigator who first follows, then helps you during the game), laughing and resolving to let her hair go back to its natural brown and start going by "Cheryl" again. The final shot is of her at Harry's grave. As for spoiling the creepy moments? Well, there's too many to list... lessee, early on you're in a restroom, and as you're about to leave, you hear a knock from inside a closed stall... investigating, the door opens to reveal the entire stall is just splattered with blood (but nobody there). In the mall, you enter a restaurant to find a dog cooked, lying on the counter, and partially eaten (and you have to get a key from inside its stomach... yuck.) In the subway station, the underground parts are completely dark, so you're stumbling around with just your pocket flashlight, and the killer dogs make Resident Evil's look like Snoopy. The hospital is even creepier than before, with one room where you look in a mirror as strange worm-like shapes grow around the room... and as they finish growing, your reflection stops moving (and you start losing health, which you won't even realize probably until it's too late). Overall, much more of the game is inside than the last one, so it's more claustrophobic. There's a scene where you're in a sewer, and a journal tells you that a worker went to confront a water monster that killed his friend; moving into the next room, the floor that's absolutely COATED with blood (moving in a circular arc out from the center pool of water) tells you all you need to know about how that went. (And if you don't plug in the hairdryer you found and toss it into the water, you automatically meet the same fate when you're halfway across the bridge.) In the haunted house, a false-spooky narrator tells you about a hokey supposed murder, and you see a fake corpse sitting in a chair... but in the next room, when it's telling you more about the murderer, a hanged body suddenly drops down from the ceiling... and it's real! You have to, at one point in time, fight a boss who's a freaky, zombie-looking doppleganger of you. In the mental hospital, you keep getting love notes and dolls (and eventually a phone call) from a creepy guy named Stanley... the last doll you find is broken, as he realizes you don't love him and is about to be killed by another inmate. Then you have to go into the crematorium, where all the bodies are laid out grotesquely. And finally, there's the alternate ending, which you only get by acquiring a certain number of points (by killing everything, taking lots of damage yourself, and healing)- in the regular ending, Heather comes out from killing the "god", seems possessed, and pretends to try to stab Douglas, who's waiting for her... but then laughs and reveals she was joking. (Hilarious, Heather.) But in the alternate ending, we see Douglas lying on the bench with blood dripping out of him, actually stabbed to death... and Heather looks down at the knife in her hand uncomprehendingly, seemingly with no remorse, implying that she was possessed by the "god" or something, I guess. But on the plus side, there's awesome new weapons (a katana... YESSSSS! I think it's a Honso...), including a too-cool-for-school lightsab- er, "light beam weapon." Also, Heather's way sexier than either Harry or James (though still believable as a normal teenage girl, not bimbo-ized or anything), and she has about eighty million alternate costumes- my favorites are the one that gives you tattoos and changes your hair color, and the Sailor Moon type one. So anyway, that's SH3. Sorry you won't be playing it, Justin (did you really just throw it out? You couldn't return it?), but at least you won't be having any nightmares... I certainly went to bed some nights really having to pee, but not brave enough to walk down that long, dark hallway to the bathroom... ;D -D
|
|
|
Post by Head Mutant on Jun 11, 2004 7:07:55 GMT -5
It was the PC version, so there was no way to return it (but it's okay, I bought it only because it was discounted).
Thanks for doing that summary, definitely satisfies a bit of my curiosity. Sounds like the kind of game where you'd really want someone else there in the room with ya for psychological support.
|
|
|
Post by bluegravity on Jun 17, 2004 1:50:49 GMT -5
Playing Clive Barkers Undying with headphones in the dark got the blood pumping. Though one of the coolest things was summoning the exploding skulls that would "chat" with one another. If you had them summoned for too long they would get mad and start flipping out and spitting flames.
|
|
|
Post by PoolMan on Jun 17, 2004 11:13:00 GMT -5
plus, since you really can't die from them, there's no big reason to worry Actually, that's not true. If you let your sanity drift TOO far down in ED, your health starts to drop for real. Of course, considering you can cast spells to regain health and sanity (and, um... magic, oddly enough), it ends up not being threatening. ED was chock-full of freaky moments for me, mostly to do with the sanity effects. Probably the most effective ones are the ones that aren't in-game, they're the ones that screw with you, the player, directly. Like the volume turning itself down (complete with the little green bars)... doesn't sound scary, but when you're directing your character unarmed around an ancient tomb and your TV itself suddenly starts acting up on you, it's startling. The girl in the bathtub... yep. Even when you know it's coming, you still can't help but freak out something FIERCE. Oh, and the original Resident Evil... anyone else remember the dog coming through the window?
|
|
|
Post by loulabelle on Jun 22, 2004 1:41:15 GMT -5
I'm a wussy person, and don't play video games much, but I'll contribute anyway:
- When I was a young lass, I watched my sister play this computer game called Another World and I thought the whole game was scary. You play this red-headed guy who ends up in another world (hence the name) and he gets chased by this wolf-thing at the beginning, hated it.
- I was home-alone one dark night playing Final Fantasy VII (told you I was a wuss) when my party infiltrates Shinra headquarters. I found some parts of it quite spooky.
|
|
|
Post by awesomecolin on Jul 1, 2004 1:51:54 GMT -5
* Freaking Licker in Resident Evil 2 jumping through the one-way mirror in the police station. That's pretty much the only thing in a video game that's ever severely freaked me out. I've played the game a bunch of times, and even though I know it's coming, I can never get used to it. Always makes me gasp for air. Freaky.
|
|
ThePickleMan
Boomstick Coordinator
Eeeeeeeeeeeeeeeeeeeeee
Posts: 173
|
Post by ThePickleMan on Jul 5, 2004 2:25:07 GMT -5
I know this is really lame, but the music on the Goldeneye levels where you're running around in the snow, and the air is red and there's the satellite. I hate playing that level.
|
|