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Post by PoolMan on Dec 22, 2007 18:53:56 GMT -5
How does a Steam Powered Minigun differentiate between targets? I wasn't aware boiling water could make allegiances. Unless you're Yahtzee, I don't think that joke belongs to you.
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Rett Mikhal
Ghostbuster
Shorten your stream, I don't want my face burned off!
Posts: 377
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Post by Rett Mikhal on Dec 22, 2007 20:03:16 GMT -5
Good man! I didn't think anyone would recognize that reference.
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Post by pfrsue on Dec 22, 2007 20:45:01 GMT -5
Good man! I didn't think anyone would recognize that reference. At a place called Mutant Reviewers From Hell?
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Post by PoolMan on Dec 22, 2007 22:35:49 GMT -5
Oh, I've become a very big fan of Zero Punctuation. I'd use Yahtzee as a buying guide if he were more up to date. As it stands, he still makes for very good laughs.
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Rett Mikhal
Ghostbuster
Shorten your stream, I don't want my face burned off!
Posts: 377
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Post by Rett Mikhal on Dec 23, 2007 13:09:50 GMT -5
My favorite review is the Phantom Hourglass. It's all so true. The shoe horning of stupid DS features like the microphone. I haven't bought a new game in forever. I've been content with Day of Defeat because... well... shooting Nazis never gets old. Ever. At a place called Mutant Reviewers From Hell? In my defense, it's the internet and that's a big place. Also, I thought your signature read 'Dilithium is a powerful parenting influence.' I think that makes sense.
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Post by rabidmonkeys on Dec 13, 2008 21:44:37 GMT -5
I've basically just started, i'm on Neptune's Bounty. I read quite a few of reviews, so i knew what it was about... I've unexpectedly developed a sympathy for the big daddies. The thing that got me was how they banged on those holes in the wall for the little sisters to come out... it just struck me that they are... lonely, lol. I've been saving all the little sisters but it makes me feel bad to kill the big daddies since they mean no harm... wow, lol.
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Post by rabidmonkeys on Dec 14, 2008 19:37:41 GMT -5
I've gotta question for those of u that are farther along in the game than I am... not all the big daddies come with a little sister? A couple of times i've killed the big daddy and then have been unable to find the little sister.. which would make taking on the big daddy pointless.
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Post by PoolMan on Dec 15, 2008 14:54:30 GMT -5
It's been quite a while (a year since I played? Really?), but as I recall the Sister accompanying the Daddy might be in the hole-in-the-wall. And the problem with that is, only the Daddy can call her out. So you might have to wait for the Daddy to summon the Sister before you start the fight.
But to answer the original question... I can't remember if there are any Daddies who aren't paired with a Sister or not.
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Post by Storm_Rider on Dec 18, 2008 9:17:17 GMT -5
Aye, I believe the Poolman is right, I can distinctly remember waiting for some of them to summon the Little Sisters so that I could get the Adam.
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Post by rabidmonkeys on Feb 4, 2009 21:54:50 GMT -5
I just beat it! I got the good ending from saving all the little sisters.
Overall impression: Good game, but somewhat overrated. It wasn't mindblowing. More like an 8.5 to me, than the 10/10's I read about. Storyline was excellent, and for the most part internally consistent (which find to be a problem in games).
Perhaps it didn't blow me away because I'm not a huge FPS guy.. my fave games are Zelda, Metal Gear Solid, Mario.... more in the action-adventure vein
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Post by remaxwell on Mar 2, 2009 17:31:47 GMT -5
I have to agree with Rabid. The game was good, but I didn't feel like it took any major steps away from, say, System Shock 2. There was the so-called "moral dilemma," but the purpose of the moral dilemma is to have a material benefit from evil and a moral benefit from good, and to see how they play out - from my experience, you yield more benefit doing Good than doing Bad, which just nullifies the entire dilemma.
The twist was somewhat decent, but I could see it coming from a mile away, and didn't truly change the tenor of the game for me.
So, for me, it was entertaining in parts, and certainly a bit scary, but it wasn't the uber-game a lot of reviews made it out to be, in my opinion.
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Post by PoolMan on Mar 2, 2009 18:22:45 GMT -5
from my experience, you yield more benefit doing Good than doing Bad, which just nullifies the entire dilemma. The Good path paid off eventually, but the Bad path paid off as you went, immediately. Don't know that either was "harder", so much as it depended on your ability to wait for the bonus. But I would agree with the sentiment from everybody... overrated, but still pretty darn good.
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Post by remaxwell on Mar 2, 2009 18:32:20 GMT -5
While true about short-term vs. long-term gain, I think the fact that the "good" path ended up being superior to the "bad" one in terms of material gain, or at least the two leveling out towards the end, was a big disappointment for me, and took the oomph out of the dilemma.
It reminds me of the strange moral absolutism of Fallout 3, kinda. Perma-killing the people in the simulation was +Karma, Temporarily killing them with them having no memory of the incident was -Karma. Running up to Tenpenny and shooting him for no reason was +Karma, even if he at that point did nothing to deserve it. In the end, though, I'm not sure it made much of a difference.
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Post by BlackCatWhiteCat on Sept 15, 2009 11:12:21 GMT -5
Because I apparently insist on being no less than two years behind the rest of the gaming community, I finally played Bioshock yesterday. It was just the demo I downloaded from Live and now I have to find the game. I love it. Now I just have to find it, buy it, and beat it before I can dip my toe into Bioshock2.
Reading this thread led me to System Shock. Is it more/less awesome than Bioshock? (I haven't read all that much of this thread, for fear of spoilers.)
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Post by Al on Sept 15, 2009 15:19:51 GMT -5
System Shock was terrifying back in the day, but I'm pretty certain that time has not been kind to the graphics. It's one instance where I'm content to let my good memories stay as memories.
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